Wednesday, February 18, 2015

Testing and the Oculus Rift

Over the weekend I finished up the code for the game I have been working on in Assembly.  I still have to do a little more work on it with documentation and testing though.  It is really exciting to be to this part though because it means I am almost done.  The way it is looking maybe another couple weeks and I will have a fully tested beta out.

When looking into my next project I noticed that many people have done tutorials on software rendering, so unless I get feedback saying otherwise I may not do that.  So many projects to do, I am thinking I should focus on the fun ones (aside from finally getting that website up).  I think next is likely going to be the website so I have somewhere to feature the projects and code.

After the website is complete I may finally start on the Adventure RPG that I have planned many times and even made a couple rough copies.  I feel that I am now strong enough as a developer to at least make some good real progress on the game.  Most RPGs require a lot of fighting and are all battle intense, I know of a lot of people that shy away from those games because they are not into action fighting games.  Really in an RPG not everyone should be a fighter, in the real world though we have wars there are also people that do stuff other than fighting.  Resources are not gained from monster drops.  They are mined, farmed, or otherwise obtained.  The hope is for a classless game where every character is unique and can do their own thing.

On a more exciting note my Oculus Rift DK2 came yesterday.  It is more impressive than I thought it would be.  Very solid construction, and the "screen door" effect is not as bad as people made it out to be.  It really would be easy to lose yourself in a virtual world with it.  While it does take a bit of adjusting and software support is not consistent I can really see potential for it.  I think at this point really it is more software than hardware holding it back.

Wednesday, January 28, 2015

Project Progress

As it may have been notice, I have been quiet lately.  This is not because I have forgotten about this blog, or because I have had nothing to talk about.  I have been focusing on a big project that I have been working on.

As I mentioned in a couple other posts, I am porting an old game into 8086 assembly.  I have finally had time to sit down and work on this project, and I am making good progress.  It should be ready for a beta release in the next couple of weeks.  I really had not anticipated how big this project really was.  It is requiring me to write up a lot of algorithms that we take for granted in in development these days.  Also I am wanting to really do this right so there is a lot of testing and documenting going on, as well as a lot of planning work behind the scenes.

Keep an eye out for more posts on this because the release is quickly approaching.

Tuesday, January 13, 2015

A New Year A Better Blog

It has been nearly a month since my last post.  I do apologize to anyone that follows this blog for the delay in this post.  Life is finally winding back down from the holidays so we should be back to having regular posts.

Work on the new website is under way, but it will be a while before that is released.  That is the problem with being a perfectionist.  In the mean time I do plan to blog about small topics here.  Unless there is a request for certain topics I will be holding off on any tutorials until the site is finished as I would rather dedicate entire sections to the tutorials.

I look forward to this new year, as it already looks like it is going to be a great one.