Wednesday, February 18, 2015

Testing and the Oculus Rift

Over the weekend I finished up the code for the game I have been working on in Assembly.  I still have to do a little more work on it with documentation and testing though.  It is really exciting to be to this part though because it means I am almost done.  The way it is looking maybe another couple weeks and I will have a fully tested beta out.

When looking into my next project I noticed that many people have done tutorials on software rendering, so unless I get feedback saying otherwise I may not do that.  So many projects to do, I am thinking I should focus on the fun ones (aside from finally getting that website up).  I think next is likely going to be the website so I have somewhere to feature the projects and code.

After the website is complete I may finally start on the Adventure RPG that I have planned many times and even made a couple rough copies.  I feel that I am now strong enough as a developer to at least make some good real progress on the game.  Most RPGs require a lot of fighting and are all battle intense, I know of a lot of people that shy away from those games because they are not into action fighting games.  Really in an RPG not everyone should be a fighter, in the real world though we have wars there are also people that do stuff other than fighting.  Resources are not gained from monster drops.  They are mined, farmed, or otherwise obtained.  The hope is for a classless game where every character is unique and can do their own thing.

On a more exciting note my Oculus Rift DK2 came yesterday.  It is more impressive than I thought it would be.  Very solid construction, and the "screen door" effect is not as bad as people made it out to be.  It really would be easy to lose yourself in a virtual world with it.  While it does take a bit of adjusting and software support is not consistent I can really see potential for it.  I think at this point really it is more software than hardware holding it back.